Real-time audio processing + intelligence

Professional broadcast processing.
Now becoming intelligent.

LOUDRYX is a real-time audio processing platform for radio, streaming and continuous playout. We’re building LOUDRYX Intelligence on Claude, a reasoning layer that translates sonic intent into precise, constrained DSP decisions.

The LOUDRYX Main Flow window: Input / Target EQ, Multiband 6, Glue Comp and Stream Tail across the top row, with Clipper, Limiter, Output and Monitor below and a live telemetry strip along the bottom.

Current DSP engineLOUDRYX Intelligence in active development

Current DSP engine

Built for continuous audio.

LOUDRYX combines professional real-time processing stages into one controlled signal chain designed for continuous operation.

  1. AGC
  2. 6-Band Multiband Dynamics
  3. Program-Dependent Release
  4. De-Clipper
  5. Jingle Protection
  6. Stereo Processing
  7. True-Peak Limiting
  8. Real-Time Telemetry
The LOUDRYX Dynamics page: Target EQ, Glue Compressor, Stream Tail, Clipper, Limiter and Output modules with their controls and readouts.

In active development

Traditional processors make you think in parameters.
LOUDRYX lets you think in sound.

Professional audio processing can involve dozens of interconnected controls. We’re building LOUDRYX Intelligence on Claude to translate human sonic intent into structured, safe DSP decisions.

User

“Make the station denser and more modern, but keep the transients alive and stop the jingles from jumping out.”

  1. Human intent
  2. Claude reasoning
  3. DSP intent
  4. Safety constraints
  5. LOUDRYX Engine

From presets to intent.

Traditional processing

  • Choose a preset
  • Adjust thresholds
  • Tune attack and release
  • Balance multiple processing stages
  • Repeat until it sounds right

LOUDRYX Intelligence

  • “Make it denser.”
  • “Keep the punch.”
  • “Bring the voice forward.”
  • “Stop the jingles from jumping out.”

Claude reasons about the intent. LOUDRYX handles the processing chain.

Currently in active development.

Claude is the reasoning layer.

A single sonic request can require coordinated decisions across gain control, multiband dynamics, timing, stereo behavior and limiting. Claude gives LOUDRYX the reasoning layer between what the operator wants to hear and what the DSP engine needs to do.

The AI layer reasons. The DSP layer remains deterministic.

Built for audio that never stops.

  • Radio Stations

    Maintain consistent processing across music, speech, imaging and changing program material.

  • Internet Radio

    Professional continuous processing without dedicated broadcast hardware.

  • Streaming Channels

    Keep long-running streams controlled as source material changes.

  • Broadcast & Playout

    A persistent real-time processing layer designed for continuous playout workflows.

Explore the DSP engine.

The LOUDRYX Multiband page: six bands covering 20 Hz to 20 kHz with gain-reduction meters, ratio and band trim, above the Program-Dependent Release section.

About LOUDRYX

LOUDRYX is an independent audio technology startup building intelligent real-time processing tools for broadcast and continuous audio.

Contact hello@loudryx.com

Long-term vision

Toward an intelligent audio engineer.

Our long-term goal is an intelligent audio system that understands the incoming signal, the sonic identity of a station and the operator’s intent, then continuously helps control the underlying DSP engine.

Help shape the next generation of intelligent audio processing.

The LOUDRYX DSP engine is the foundation. LOUDRYX Intelligence is currently in active development.

Or write to us directly at hello@loudryx.com.